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Main article: Xbox One

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The Xbox Elite Wireless Controller Series 2 is a truly great game controller

18:37 | 5 November

Microsoft’s original Xbox Elite controller was a major step-up for gamers, with customizable buttons, changeable physical controls and adjustable sensitivity for serious personalization. The new Xbox Elite Controller Series 2 has just landed, and it offers similar features, but with new and improved features that add even more customization options, along with key hardware improvements that take what was one of the best gaming controllers available, and make it that much better.

USB-C

This might seem like a weird place to start, but the fact that the new Xbox Elite 2 comes with USB-C for charging and wired connections is actually a big deal, especially given that just about every other gadget in our lives has moved on to adapting this standard. Micro USB is looking decidedly long in the tooth, and if you’re like me, one of the only reasons you still have those cables around at all is to charging your game controllers.

In the box, you get a braided USB-A to USB-C charging cable, which is plenty long enough to reach from your console to your couch at nine feet. Of course, you can also use your phone, tablet, MacBook or any other USB-C charger and cable combo to power up the Elite 2, which is why it’s such a nice upgrade.

This is big for one other key reason: Apple recently added Xbox controller compatibility to its iPad lineup, which also charges via USB-C. That’s what makes this the perfect controller for anyone looking to turn their tablets into a portable gaming powerhouse, since it reduces the amount of kit you need to pack when you want to grab the controller and have a good option for digging into some iPad gaming.

Adjustable everything

Probably the main reason to own the Elite 2 is that it offers amazing customization options. New to this generation, you can even adjust the resistance of the thumbsticks, which is immensely useful if you’re a frequent player of first-person shooter (FPS) games, for instance. This lets you tune the sensitivity of the sticks to help ensure you’re able to find the right balance of sensitivity vs. resistance for accurate aiming, and it should help pros and enthusiasts make the most of their own individual play style.

The shoulder triggers also now have even shorter hair trigger locks, which mean you can fire quicker with shorter squeezes in-game. And in the case, you’ll find other thumbsticks that you can swap out for the ones that are pre-installed, as well as a d-pad you can use to place the multi-directional pad.

On top of the hardware customization, you can also tweak everything about the controller in software on Windows 10 and Xbox One, using Microsoft’s Accessories app. You can even assign a button to act as a ‘Shift’ key to provide even more custom options, so that you can set up key combos to run even more inputs. Once you find a configuration you like, you can save it as a profile to the controller and switch quickly between them using a physical button on the controller’s front face.

Even if you’re not a hardcore multiplayer competitive gamer, these customization options can come in handy. I often use profiles that assign thumbstick clicks to the rear paddle buttons, for instance, which makes playing a lot of single-player games much more comfortable, especially during long sessions.

Dock and case included

The Xbox Elite 2 includes a travel case, just like the first generation, but this iteration is improved, too. It has a removable charging dock, which is a quality accessory in its own right. The dock offers pass-through charging even while the controller is inside the case, too, thanks to a USB-C cut-through that you can also seal with a rubberized flap when it’s not in use.

In addition to housing the charger and controller, the case can hold the additional sticks and D-pad, as well as the paddles when those aren’t in use. It’s got a mesh pocket for holding charging cables and other small accessories, and the exterior is a molded hard plastic wrapped in fabric that feels super durable, and yet doesn’t take up much more room than the controller itself when packed in a bag.

The case is actually a huge help in justifying that $179.99 price tag, since all of this would be a significant premium as an after-market add-on accessory for a standard controller.

Bottom line

Microsoft took its time with a successor to the original Xbox Elite Wireless Controller, and while at first glance you might think that not much has changed, there’s actually a lot of significant improvements here. The controller’s look and feel also feel better, with more satisfying button, pad and the stick response, and a better grip thanks to the new semi-textured finish on the front of the controller.

[gallery ids="1908338,1908336,1908334,1908333"]

USB-C and more customization options might be good enough reason even for existing Elite Controller owners to upgrade, but anyone on the fence about getting an Elite to begin with should definitely find this a very worthwhile upgrade over a standard Xbox One controller.

 


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The Google Assistant can now control your Xbox One

19:06 | 26 September

It wasn’t so long ago that Microsoft was betting heavily on its Cortana digital assistant. That’s a bet that didn’t pay off. But since this is the new Microsoft, the company is instead betting on integrating its products with those services that its users do actually use and today, the company announced that you will now be able to control your Xbox One from the Google Assistant. For now, this feature is in beta, but you can expect a full launch later this fall.

To be clear, this doesn’t mean the Google Assistant is now available on your Xbox One and you can’t ask it for the weather. What it does mean is that you’ll be able to ask the Assistant to launch games on the Xbox, pause them, turn up the volume, etc. (Hey Google, turn off Xbox.”).

You can find a full list of supported commands here.

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This will work with virtually every Assistant-enabled device, including your iOS and Android phones. To get started, you set up the Xbox like any other third-party Assistant device in the Google Home app on Android or iOS — and that’s essentially what the Xbox One then becomes in the Assistant ecosystem: just another device you can control with it.

It’s worth noting that Microsoft, which has basically given up on Cortana for the consumer market, is also working with Amazon to bring Alexa to your PC. Microsoft doesn’t really care what you use to control your Microsoft devices, as long as you use a Microsoft or Windows 10 device. Now it’s probably just a matter of time before you can control your PC with the Assistant — or even get full Assistant support in Windows 10.

 


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Apple’s iOS and iPadOS 13 support multiple PS4 or Xbox One controllers, which could be huge for Arcade

16:56 | 26 September

Apple’s iOS 13 update (and the newly-renamed iPadOS for iPad hardware) both support multiple simultaneous Bluetooth game controller connections. Apple added Xbox One and PlayStation 4 controller support in the updates, and after doing some digging, I can confirm that you can use multiple of either type of controller on one iOS device running the update, with each controlling a different player character.

That’s the good news: The bad news is that not many games take advantage of this right now. I wasn’t able to find a game in Apple’s new Arcade subscription service to try this out, for instance – and even finding a non-Arcade iOS game took a bit of digging. I finally was able to try local multi-controller multiplayer with Horde, a free-to-play 2-player co-op brawler, and found that it worked exactly as you’d expect.

With Arcade, Apple has done more to re-invigorate the App Store, and gaming on iOS in particular, than it has since the original launch of the iPhone. The all-you can game subscription offering, which delivers extremely high-quality gaming experiences without ads or in-app purchases, has already impressed me immensely with the breadth and depth of its launch slate, which includes fantastic titles like Where Cards Fall, Skate, Sayonara: Wild Hearts and What the Golf, to name just a few.

Combine the quality and value of the library with cross-play on iOS, iPadOS, Apple TV and eventually Mac devices, and you have a killer combo that’s well-positioned to eat up a lot of the gaming market currently owned by Nintendo’s Switch and other home consoles.

Local multiplayer, especially on iPads, is another potential killer feature here. Already, iPad owners are likely to be using their tablets both at home and on the road, and providing quality local gaming experiences on that big display, with just the added requirement that you pack a couple of PS4 or Xbox controllers in your suitcase or carry-on, opens up a lot of potential value for device owners.

As I said above, there’s not much in the way of games that support this right now, but it’s refreshing to know that the features are there for when game developers want to take advantage.

 


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Windows 10 now runs on over 900M devices

20:00 | 24 September

So you thought there were 800 million Windows 10 Devices that will get Microsoft’s most recent out-of-band emergency patch? Think again. As the company

today, Windows 10 now runs on over 900M devices.

That’s a bit of bad timing, but current security issues aside, the momentum for Windows 10 clearly remains steady. Last September, Microsoft said Windows 10 was running on 700 million devices and by March of this year, that number had gone up to 800 million. That number includes standard Windows 10 desktops and laptops, as well as the Xbox and niche devices like the Surface Hub and Microsoft’s HoloLens.

As Yusuf Mehdi, Microsoft’s Corporate Vice President of its ‘Modern Life, Search and Devices’ group, also noted, the company added more Windows 10 devices in the last twelve months than ever before.

Come January 2020, Windows 7 is hitting the end of its (supported) life, which is likely pushing at least some users to move over to a more modern (and supported) operating system.

While those numbers for Windows 10 are clearly ticking up, Microsoft itself famously thought that Windows 10 would get to 1 billion devices by the middle of 2018. At this rate, Windows 10 will likely hit 1 billion sometime in 2020.

 


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Microsoft will offer console streaming for free to Xbox One owners

04:09 | 13 June

Microsoft’s Sunday E3 pressure was all about the games. In fact, while the company did offer some information about hardware and services, the information all arrived fast and furious at the end of the conference. While it’s probably unsurprising that the company had very little to offer in the way of information about its upcoming 8K console, Project Scarlett, most of us expected Project xCloud to get a lot more face time on stage.

The company powered through a whole lot of information about its upcoming streaming offering like it was going out of style (or, perhaps, like the lights were going out at its own theater). The speed and brevity of it all left a number of audience members confused on the specifics — and caused some to speculate that the service night not be as far along as Microsoft had hoped.

We caught up with a few Microsoft reps on our final day at the show to answer some questions. The company is unsurprisingly still mum on a number of key details around the offering. A couple of key things are worth clarifying, though. For starters console stream is not considered a part of Project xCloud. Rather, the ability to play games on one’s own Xbox One remotely is a separate feature that will be coming to users via a software update.

Asked what advantages console streaming has over the parallel xCloud offering, Microsoft’s answer was simple: it’s free. Fair enough. This serves a two-fold purpose. First, it helps differentiate Microsoft’s streaming offerings from Stadia and second, it provides another value proposition for the console itself. As to how performance is expected to differ between console streaming and XCloud, it wouldn’t comment.

As I wrote earlier today, the company does see the potential of a large scale move to the cloud, but anticipates that such a shift is a long ways off. After all, if it didn’t, it likely wouldn’t have announced a new console this week at E3.

 


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Destiny 2 goes free to play and gains cross-saving on all platforms

21:25 | 6 June

Bungie aims to fortify the popular but flagging Destiny 2 with an expanded free-to-play plan and universal cross-platform saving, the company announced today. It’s an interesting and player-friendly evolution of the “games as a service” model, and other companies should take note.

The base game, which is to say the original campaign and the first year of updates, will be available on PC, Xbox One, PlayStation 4, and Google Stadia. You can play as much as you want, and your progress will be synced to your account, so you can do some easy patrols on console and then switch to your PC’s mouse and keyboard for the more difficult raids.

The PS4 cross-save ability is a surprise, since Sony has resisted this sort of thing in the past and rumors had it before the announcement that they would be left out of the bargain. It’s heartening to see this level of cooperation, if that’s what it is, in the new gaming economy.

As part of Bungie’s separation from Activision, which published Destiny 2 to begin with, the game is now switching over to Steam on the PC. That’s probably a good thing for most, and you won’t lose any progress. It’s also being renamed “Destiny: New Light,” because why not?

Importantly, no platform will have any content advantage over another — no Xbox-specific guns or PC-specific levels. At a time when consoles are fighting one another on the basis of exclusives, this is a breath of fresh air.

The news was announced in a stream this morning, though players got a sneak peak when a publication I shall not name posted it slightly early. But we also learned more ahead of Bungie’s announcement when Google’s Stadia event showed the game coming to the streaming service in free form.

Destiny 2 came out two years ago and has had a number of expansions — and has also been free for limited times or platforms a handful of times. The base game was really a bit threadbare and honestly may not convince new players that it’s worth it to pay. But the price is right and if you like the basic gameplay the expansions, which improved considerably on the game and added a lot of contents, can be bought year by year.

The move is obviously meant to help Destiny 2 compete with other games-as-services, such as the constantly improving Warframe and youth-devouring Fortnite. And it’s a good test bed for the new cross-platform economy that gamers are beginning to demand. You’ll be able to test it out for yourself on September 17, when the switchover is set to take effect — more details should be available well ahead of the relaunch.

 


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Xbox One does away with discs in new $249 All-Digital Edition

00:14 | 17 April

Discs! What are they good for? Well, if they’re nice if you don’t want to be tied to an online-only ecosystem. But if you don’t mind that, Microsoft’s latest Xbox One S “All-Digital Edition” might be for you. With no slots to speak of, the console is limited to downloading games to its drive — which is how we’ve been doing it on PC for quite some time.

Announced during today’s “Inside Xbox” video presentation, the Xbox One S All-Digital Edition — honestly, why not just give it a different letter? — is identical to the existing One S except for, of course, not having a disc slot in the front.

The Xbox One X (left) and S (center) are missing this valuable feature exclusive to the All-Digital Edition (right).

The impact of the news was lessened somewhat by Sony’s strategically timed tease of its next-generation console, revealing little — but enough to get gamers talking on a day Microsoft would have preferred was about its game ecosystem. But to return to the disc-free Xbox.

“We’re not looking to push customers toward digital,” explained Microsoft’s Jeff Gattis in a press release. “It’s about meeting the needs of customers that are digital natives that prefer digital-based media. Given this is the first product of its kind, it will teach us things we don’t already know about customer preferences around digital and will allow us to refine those experiences in the future. We see this as a step forward in extending our offerings beyond the core console gamer.”

The CPU and GPU are the same, RAM is the same, everything is the same. Even, unfortunately, the hard drive: a single lonely terabyte (imagine saying that a few years ago) that could fill up fast if every game has to be downloaded in full rather than loaded from disc.

It’s also the exact same shape and size as the S, which seems like a missed opportunity — they couldn’t make it a little smaller or thinner after taking out the whole Blu-ray assembly? Well, at least the original is a nice looking little box to begin with. (“Changes that affect the form of a console can be complex and costly,” said Gattis.)

At $249 it’s $50 cheaper than the disc-using edition, and comes with copies of Sea of Thieves, Minecraft, and Forza Horizon 3. That’s a pretty decent value, I’d say. If you’re looking to break into the Xbox ecosystem and don’t want to clutter your place with a bunch of discs and cases, this is a nice option. Sea of Thieves had kind of a weak start but has grown quite a bit, FH3 is supposed to be solid, and Minecraft is of course Minecraft.

You may also want to spring for the new Xbox Game Pass Ultimate service, which combines Xbox Live Gold and Xbox Game Pass — meaning you get the usual online benefits as well as access to the growing Game Pass library. There’s enough there now that, with the games you get in the box, you shouldn’t have to buy much of anything until whatever Microsoft announces at E3 comes out. (There’s even a special offer for three months of Game Pass for a buck to get you started).

You can pre-order the All-Digital Edition (which really should have been called the Xbox One D) now, and it should ship and be available at retailers starting May 7.

 


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Disc-free Xbox One S could land on May 7th

17:08 | 15 April

Microsoft is about to launch an even cheaper Xbox One S. In order to cut costs, the company is removing the BluRay disc drive altogether. According to leaked marketing images spotted by WinFuture (via Thurrott), the console could launch on May 7th for €229 in Germany.

Given that the launch is just a few weeks away and that those marketing images line up perfectly with previous rumors, chances are this is the real deal.

As you can see on WinFuture’s images, it looks exactly like an Xbox One S without the disc slot. The console is called Xbox One S All Digital and comes with a 1TB hard drive — most standard Xbox One S consoles currently also feature a 1TB hard drive.

Microsoft states clearly that this console is only for digital games. If you already have physical Xbox One games, you won’t be able to insert them in the console.

Customers get three days fore free with the console through download codes — Minecraft, Sea of Thieves and Forza Horizon 3. You can then buy more games in the online store or subscribe to the Xbox Game Pass to access a library of games.

This model should cost €229 in Germany, but you might be able to buy it for less. For instance, an Xbox One S officially costs €299 on Microsoft’s website, but you can easily buy it for €200 on Amazon and through other retailers.

Microsoft usually uses the same price points in USD. So I wouldn’t be surprised if the Xbox One S All Digital officially costs $229 in the U.S.

It’s clear that Microsoft is testing the market with this console. The company has been pivoting to a subscription model. The Xbox brand is evolving from a gaming console brand to a service brand. This should be a key differentiating factor of Microsoft’s strategy with the next generation of consoles.

 


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Microsoft shows off Project xCloud with Forza running on an Android phone

12:33 | 13 March

Microsoft has shared some more information and the first look at Project xCloud. The company has been working on a cloud game streaming service for a while. Microsoft is preparing the future of gaming platforms with a device-agnostic service that lets you stream games made for the Xbox One.

And the first demo is Forza Horizon 4 running in a data center and then streamed to an Android phone attached to an Xbox One controller via bluetooth.

"Anywhere we have a good network connection, we'll be able to participate in Project xCloud,” Microsoft head of gaming cloud Kareem Choudhry said in the video. While Forza Horizon 4 is a demanding game and an Android phone is a tiny device, it won’t be limited to extreme scenarios like that.

Choudhry compared Project xCloud to a music streaming or video streaming service. When you have a Spotify account, you can log in from any device, such as your phone, your computer or your work laptop, and find the same music library and your personal music playlists.

You can imagine an Xbox-branded service that you could access from any device. Even if your computer has an integrated Intel GPU, you could log in and play a demanding game from that computer. Everything would run in a data center near you.

It’s easy to see how Project xCloud would work with Microsoft’s existing gaming services. The company promises the same games with no extra work for developers. You’ll access your cloud saves, your friends and everything you’re already familiar with if you’re using an Xbox or the Xbox app on your PC.

If you’ve bought an Xbox, an Xbox 360 and an Xbox One, there will be more Xbox consoles in the future. “It's not a replacement for consoles, we're not getting out of the console business,” Choudhry said.

Other companies have been working on cloud gaming. French startup Blade has been working on Shadow, the most promising service currently available. Shadow lets you access a Windows 10 instance running in a data center.

Microsoft wants to associate technology with content. The company already sells a subscription service. With the Xbox Game Pass, you can play Xbox One and Xbox 360 games for $10 per month. Let’s see how Project xCloud and the Xbox Game Pass work together when Microsoft starts public trials later this year.

 


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Many Xbox Ones aren’t working right now due to Xbox Live outage

22:34 | 30 January

If you just tried to turn on your Xbox One and were met with nothing but a black screen: you’re not alone.

A particularly bad outage in Xbox Live’s core services is causing the console to get stuck at boot. Microsoft is aware of the outage, and says they’ve “identified the cause”.

We are aware of reports of Xbox One console startup, title update and sign-in errors. We will keep everyone informed once we have more information to share. Thank you all for your patience.

— Xbox Support (@XboxSupport)

Our teams have identified the cause for our earlier issues and are continuing to address these now. Thank you for your patience, we'll update again when we know of any other changes.

— Xbox Support (@XboxSupport)

The issue seems to be impacting enough users that even Microsoft’s server status page is having a hard time staying up.

Additionally, if you're running into issues attempting to view our status page, teams are actively investigating this as well. Thank you for your ongoing patience, we'll update here when there's more to provide.

— Xbox Support (@XboxSupport)

Xbox Live outages happen from time to time, but it’s quite unusual for said outages to keep the entire console from booting. In most cases, the console would just boot and then fail to access online services.

 


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