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Main article: Video

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YouTube woos brands with its new Creative Suite of ad tools

18:55 | 20 June

YouTube hopes a new set of creative tools will help it win back advertisers who may have grown disenchanted with the video network due to its ongoing content scandals. The company announced this morning a suite of tools that will allow brands and agencies to test ads, target specific audiences with customized versions of the same ad, and tell stories over a series of ads.

One new tool, Video Experiments, offers AdWords advertisers a way to test video ads on YouTube’s site, as an alternative to using focus groups to determine the impact of creative on metrics brands care about like awareness or purchase intent.

The service, which launches in beta later this month, will allow marketers to shift funds usually put towards those focus groups and their “simulated ad environments,” to real ad environments.

The ads will run in cleanly segmented experiments on YouTube at no extra cost beyond the media investment, the company says, and turn around results in as little as three days’ time.

The idea here is to allow brands to test their video ad campaigns before committing the funds to roll them out more broadly – something that could help them to tweak the creative material, or even pull back on an ad rollout that could have ended up being a total misfire that draws consumer backlash.

That’s a critical factor to consider in today’s social media landscape, where one bad ad can spread virally beyond just those who directly watched it, leading to negative consumer sentiment and even brand boycotts.

Another new tool, Director Mix, was already announced last year, and is now being tested by brands like Kellogg’s in an alpha phase, ahead of its general availability.

This tool lets advertisers create many versions of their same ad using swappable elements. They can customize the text, while using the existing images, sound and videos across a variety of ads. These ads can be far more personalized to YouTube viewers, as a result.

For example, in a test with Campbell’s Soup, bumper ads appeared for those watching “Orange is the New Black” clips that said “does your cooking make prison food seem good? We’ve got a soup for that.” But the same ad customized for Beyoncé’s “Single Ladies” instead included the line “Dinner for One?”

McDonald’s had also used Director Mix in the past to create 77 pieces of content from one ad.

Related to this, a tool for Video Ad Sequencing, also in alpha, lets brands spread their story over a series of ads. The idea here is that YouTube viewers could actually follow along with a narrative of sorts, or just see a longer story told over several ads.

Ubisoft tested this to promote “Assassin’s Creed Origins,” which showed several different elements of the game’s trailer over different ads. 20th Century Fox is also now using this tool, along with experimentation.

YouTube didn’t offer an update as to when Director Mix or sequencing were exiting alpha or launching more broadly, however.

In terms of better understanding how ads are working with different groups of viewers, YouTube says it’s adding audience segmentation to retention reports. Later this year, it will also allow advertisers to annotate different parts of their video – for example, the part where the brand’s logo displays or a shot of the product – so they can then see what percentage of the audience saw those key moments.

Combined, this set of tools aim to give video advertisers a reason to continue spending on YouTube at a time when brands may have become hesitant to invest due to YouTube’s inability to properly police the billions of hours of content on its site.

While that’s clearly a hard problem to solve at YouTube’s scale, the fallout has been seriously damaging. Brands have found their ads displaying against extremist content, white nationalist channels, and other obscenities. And some even suspended advertising on YouTube entirely, at times.

Meanwhile, YouTube is facing increasing threats from Facebook, which has rolled out a video hub called Watch. Facebook is directly investing in video from news publishers, and has just launched a creative gameshow platform to capitalize on the interactive video craze. Facebook-owned Instagram, too, is preparing to roll out longer-form video in a new hub on its network, as soon as today.

Despite Facebook’s threat, YouTube is still a massive network for advertisers to consider with its 1.9 billion monthly users, and a shift in how people – particularly younger users – watch video content. A generation of viewers is growing up without linear TV, and is instead during to video networks and streaming services for entertainment.

Though some of YouTube’s tools have already been in testing, YouTube is today positioning the combination of resources as its “Creative Suite” with this more formal introduction.

 


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Instagram’s “IGTV” video hub for creators launches tomorrow

05:27 | 20 June

TechCrunch has learned that the Instagram longer-form video hub that’s launching tomorrow is called IGTV and it will be part of the Explore tab, according to multiple sources. Instagram has spent the week meeting with online content creators to encourage them to prepare videos closer to 10-minute YouTube vlogs than the 1-minute maximum videos the app allows today.

Instagram is focusing its efforts around web celebrities that made their name on mobile rather than more traditional, old-school publishers and TV studios that might come off too polished and processed. The idea is to let these creators, who have a knack for this style of content and who already have sizeable Instagram audiences, set the norms for what IGTV is about.

Instagram declined to comment on the name IGTV and the video hub’s home in app’s Explore tab. We’ll get more information at the feature’s launch event in San Francisco tomorrow at 9am Pacific.

Following the WSJ’s initial report that Instagram was working on allowing longer videos, TechCrunch learned much more from sources about the company’s plan to build an aggregated destination for watching this content akin to Snapchat Discover. The videos will be full-screen, vertically oriented, and can have a resolution up to 4K. Users will be greeted with collection of Popular recent videos, and the option to Continue Watching clips they didn’t finish.

The videos aren’t meant to compete with Netflix Originals or HBO-quality content. Instead, they’ll be the kind of things you might see on YouTube rather than the short, off-the-cuff social media clips Instagram has hosted to date. Videos will offer a link-out option so creators can drive traffic to their other social presences, websites, or ecommerce stores. Instagram is planning to offer direct monetization, potentially including advertising revenue shares, but hasn’t finalized how that will work.

We reported that the tentative launch date for the feature was June 20th. A week later, Instagram sent out press invites for an event on June 20th our sources confirm is for IGTV.

Based on its historic growth trajectory that has seen Instagram adding 100 million users every four months, and its announcement of 800 million in September 2017, it’s quite possible that Instagram will announce it’s hit 1 billion monthly users tomorrow. That could legitimize IGTV as a place creators want to be for exposure, not just monetization.

IGTV could create a new behavior pattern for users who are bored of their friends’ content, or looking for something to watch in between Direct messages. If successful, Instagram might even consider breaking out IGTV into its own mobile app, or building it an app for smart TVs

The launch is important for Facebook because it lacks a popular video destination since its Facebook Watch hub was somewhat of a flop. Facebook today said it would expand Watch to more creators, while also offering new interactive video tools to let them make their own HQ trivia-style game shows. Facebook also launched its Brand Collabs Manager that helps businesses find creators to sponsor. That could help IGTV stars earn money through product placement or sponsored content.

Until now, video consumption in the Facebook family of apps has been largely serendipitous, with users stumbling across clips in their News Feed. IGTV will let it more directly compete with YouTube, where people purposefully come to watch specific videos from their favorite creators. But YouTube was still built in the web era with a focus on horizontal video that’s awkward to watch on iPhones or Androids.

With traditional television viewership slipping, Facebook’s size and advertiser connections could let it muscle into the lucrative space. But rather than try to port old-school TV shows to phones, IGTV could let creators invent a new vision for television on mobile.

 


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Twitch now lets streamers use multiple Extensions at once

19:00 | 19 June

Last year, Twitch announced a suite of tools called Extensions, that allow streamers to customize their channel pages with interactive features, including polls, leaderboards, schedules and more. Today, Twitch is making Extensions even more useful by allowing streamers to run up to three of these overlays at the same time on their video, plus three more below the video player, for a total of six that can be active on their channel at any time.

This update, Twitch says, will allow streamers to better customize their channels in unique ways, while engaging and retaining their fans.

To enable multiple Extensions, streamers will visit their channel dashboard’s redesigned Extensions Manager, where Extensions can now be sorted by category, like Extensions for Games, Music, Streamer Tools, and others. There’s also a “Partner Picks” section here which is where top creators are sharing their favorites.

Alongside the launch, a number of developers have released new and updated Extensions that are designed to work with one another. However, Twitch does note that there will be some exceptions based on the area needed to display the Extension itself. That is, you can’t put overlays on top of one another.

In addition to the better customization options, there’s another reason why streamers may be interested in adding multiple Extensions: monetization.

In April, Twitch introduced a new revenue stream for creators and developers alike with the launch of Bits in Extensions. This allows developers to customize their Extensions with other interactive experiences they can charge for using Bits. That allows viewers to pay using Twitch’s virtual currency to unlock the features, and the streamer gets a portion of the revenue for hosting the Extension on their channel.

By combining multiple Extensions that use Bits on their channel pages, streams and developers will be able to generate additional revenue thanks to this expansion.

Twitch says there are over 150 Extensions live today, most of which can be combined with others, and several that offer paid experiences via Bits. There are thousands of Extensions in development, as well.

All channels will be able to use the new customization options starting today.

 


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Adobe debuts Project Rush, its new all-in-one video editor

16:00 | 19 June

Adobe today announced the launch of Project Rush, a new video editor that takes the core features of its pro tools like Premiere Pro, After Effects and Audition and combines them into a single, more accessible tool. Don’t get too excited yet, though, the new tool will only be available later this year (and my guess would be a launch at the company’s Max conference in October).

The target audience for Rush is the average YouTube creator who is looking to get professional-looking results — and do so fast because the expectation on the platform is for regularly pushing out new content. Rush wants to become the all-in-one video editing app for creating and sharing online content and to do so, the team decided that it had to ensure that Rush was available on any device, no matter whether it’s a high-powered desktop or an iPhone. All projects are automatically synced to the cloud, so you can work from anywhere.

In building Rush, Adobe decided to leverage the technology it had already developed for its professional tools. That means when you tweak a video clip’s color, for example, you are using the same underlying algorithms as a video editor who works in Premiere, for example. Rush will also support Motion Graphics templates for building title sequences and graphs in videos and it’ll use the company’s AI tools for improving the audio of video clips. There is also an integration with Adobe Stock, in case you need a bit of stock footage to spice up your video.

Based on the demo I saw, this all looks pretty intuitive and quite a bit more like iMovie than Premiere.

Once you’ve created your video, the next step is obviously publishing it and in the spirit of helping creatives work faster, Rush features built-in publishing support for all fo the major sharing platform, be that YouTube, Facebook, Instagram, Twitter or Snapchat.

 


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Musical.ly kills its standalone live streaming app Live.ly

21:06 | 13 June

Musical.ly is merging the functionality from its two-year old live streaming platform Live.ly into its main app, and has disabled Live.ly’s standalone app as part of the transition process. The Live.ly app will eventually be pulled from the App Store and Google Play, the company confirmed to TechCrunch. Instead of being able to go live, Live.ly users are presented with a message about the changes, informing them that live streaming has now moved over to Musical.ly.

This change is also confirmed via Live.ly’s App Store update text, which says:

Live.ly is becoming part of musical.ly!
– You can go live on musical.ly right now! Plenty of live content there!

Live.ly first launched in May 2016, offering Musical.ly users a live streaming platform, where the streams were directly viewable on Musical.ly, as well as within the Live.ly mobile app.

As the video creator streamed, they’d see a count of how many people were watching, and would see hearts float up across the screen when viewers “liked” their content – an experience that’s very similar to Twitter/Periscope and Facebook Live. Viewers could also chat with the streamer, and engage in real-time conversations.

Unfortunately for Live.ly users, there was little warning about the shut down, and it seems that, for some, live streaming on Musical.ly is not working as expected.

One regular Live.ly user posted to YouTube about the shutdown, complaining that after she made the switch to Musical.ly for her live stream as instructed, but no people were online watching and no likes and comments were showing up, either. This appears to be some sort of glitch, as viewers, likes, comments and other Live.ly core features are displaying for others who have been transitioned to the Musical.ly-based live streaming experience.

Not everyone will be able to go live directly on Musical.ly today, as the addition of live streaming support is a phased rollout.

However, the company says it remains committed to investing in live streaming functionality, despite the Live.ly shutdown. We’re told that the majority of live stream viewership was already taking place on Musical.ly’s main app, so it made sense for the company to consolidate the live video alongside the other short, lip sync videos Musical.ly is known for.

The closure of Live.ly is one of the first major changes to the Musical.ly product following its acquisition by Chinese media company Bytedance for up to $1 billion in November 2017.

Under its new ownership, Musical.ly launched a $50 million fund to help build out its creator community, but has also faced criticism for having poor content moderation capabilities – something that’s especially concerning given that a large part of its viewership audience is children.

It is also now facing a new threat: this month, Facebook began testing a Musical.ly competitor called Lip Sync Live.

The increased competition may have played a role in having Musical.ly consolidate its resources in order to focus on its flagship app, not its spinoff.

The main Musical.ly app has a reported 200 million registered users, 60 million of whom are active on a monthly basis.

Live.ly has been downloaded 26 million times to date, 87% on iOS. The U.S. accounts for about 70% of installs, according to data from Sensor Tower.

 


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Speech recognition triggers fun AR stickers in Panda’s video app

21:41 | 7 June

Panda has built the next silly social feature Snapchat and Instagram will want to steal. Today the startup launches its video messaging app that fills the screen with augmented reality effects based on the words you speak. Say “Want to get pizza?” and a 3D pizza slice hovers by your mouth. Say “I wear my sunglasses at night” and suddenly you’re wearing AR shades with a moon hung above your head. Instead of being distracted by having to pick effects out of a menu, they appear in real-time as you chat.

Panda is surprising and delightful. It’s also a bit janky, created by a five person team with under $1 million in funding. Building a video chat app user base from scratch amidst all the competition will be a struggle. But even if Panda isn’t the app to popularize the idea, it’s invented a smart way to enhance visual communication that blends into our natural behavior.

It all started with a trippy vision. Panda’s 18-year-old founder Daniel Singer had built a few failed apps and was working as a product manager at peer-to-peer therapy startup Sensay in LA. When Alaska Airlines bought Virgin, Singer scored a free flight and came to see his buddy Arjun Sethi, an investor at Social Capital in SF. That’s when suddenly “I’m hallucinating that as I’m talking the things I’m saying should appear” he tells me. Sethi dug the idea and agreed to fund a project to build it.

Panda founder Daniel Singer

Meanwhile, Singer had spent the last 6 years FaceTiming almost every day. He loved telling stories with his closest friends, yet Apple’s video chat protocol had fallen behind Snapchat and Instagram when it came to creative tools. So a year ago he raised $850,000 from Social Capital and Shrug Capital plus angels like Cyan (Banister) and Secret’s David Byttow. Singer set out to build Panda to combine FaceTime’s live chat with Snapchat’s visual flare triggered by voice.

But it turns out, “video chat is hard” he admits. So his small team settled for letting users send 10-second-max asynchronous video messages. Panda’s iOS app launched today with about 200 different voice activated stickers from footballs to sleepy Zzzzzs to a “&’%!#” censorship bar that covers your mouth when you swear. Tap them and they disappear, and soon you’ll be able to reposition them. As you trigger the effects for the first time, they go into a trophy case that gamifies voice experimentation.

Panda is fun to play around with yourself even if you aren’t actively messaging friends, which is reminiscent of how teens play with Snapchat face filters without always posting the results. The speech recognition effects will make a lot more sense if Panda can eventually succeed at solving the live video chat tech challenge. One day Singer imagines Panda making money by selling cosmetic effects that make you more attractive or fashionable, or offering sponsored effects so when you say “gym”, the headband that appears on you is Nike branded.

Unfortunately, the app can be a bit buggy and effects don’t always trigger, fooling you that you aren’t saying the right words. And it could be tough convincing buddies to download another messaging app, let alone turn it into a regular habit. Apple is also adding a slew of Memoji personalized avatars and other effects to FaceTime in its upcoming iOS 12.

Panda does advance one of technology’s fundamental pursuits: taking the fuzzy ideas in your head and translating them into meaning for others in clearer ways than just words can offer. It’s the next wave of visual communication that doesn’t require you to break from the conversation.

When I ask why other apps couldn’t just copy the speech stickers, Singer insisted “This has to be voice native.” I firmly disagree, and can easily imagine his whole app becoming just a single filter in Snapchat and Instagram Stories. He eventually acquiesced that “It’s a new reality that bits and pieces of consumer technology get traded around. I wouldn’t be surprised if others think it’s a good idea.”

It’s an uphill battle trying to disrupt today’s social giants, who are quick to seize on any idea that gives them an edge. Facebook rationalizes stealing other apps’ features by prioritizing whatever will engage its billions of users over the pride of its designers. Startups like Panda are effectively becoming outsourced R&D departments.

Still, Panda pledges to forge on (though it might be wise to take a buyout offer). Singer gets that his app won’t cure cancer or “make the world a better place” as HBO’s Silicon Valley has lampooned. “We’re going to make really fun stuff and make them laugh and smile and experience human emotion” he concludes. “At the end of the day, I don’t think there’s anything wrong with building entertainment and delight.”

 


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Worthwhile gadget upgrades for the tech-obsessed

17:00 | 6 June

Makula Dunbar Contributor
Makula Dunbar is a writer with Wirecutter.

Editor’s note: This post was done in partnership with Wirecutter. When readers choose to buy Wirecutter’s independently chosen editorial picks, Wirecutter and TechCrunch earn affiliate commissions.

More than likely, there’s someone in your circle who takes great pride in knowing about and staying on top of the latest tech. While you or your gadget-obsessed acquaintance may have a broad selection of new gear, the celebrated laptop, camera, or phone might not be the one that comes with all of the bells and whistles.

We’ve compiled some of our favorite upgrade picks that come with extra or special features that add to functionality, quality and overall performance.

Photo: Kyle FItzgerald

Bluetooth wireless headphones: The Sennheiser HD1 Wireless

Listening to music is a routine activity for many and a good pair of headphones makes a world of difference. Our upgrade pick for Bluetooth wireless headphones, the Sennheiser HD1 Wireless, are far from bargain-priced, but the sound this set offers is the best our panel of testers has ever heard from a Bluetooth model.

This Sennheiser HD1 Wireless have a solid, vintage build and for better clarity over calls, the pair has two microphones. Its cups aren’t as big as its competitors, but that doesn’t take away from comfort.

Of all the Bluetooth wireless headphones we tested, this pick gets closest to being an all-around perfect set. For those who get lost in their favorite songs and often forget to recharge their headphones, the Sennheiser HD1 Wireless offer 22 hours of battery life for more continuous playtime.

Photo: Geoffrey Morrison

360-degree camera: The Garmin VIRB 360

Capturing amazing shots in rugged, water-filled, and sometimes unfavorable environments is made easier with a 360-degree camera. More so than high-quality recording capabilities, a solid 360-degree camera should be easy to use and have features that add to its functionality.

Doubling as an action camera, the Garmin VIRB 360 offers even more. Its picture quality and digital video stabilization are noticeably better than competitors and its footage — shot in 5.7K — is good enough for professional projects. The VIRB is compact and, without a casing, can record in 33 feet of water. We like its 360-degree image and video quality — and if needed, its ability to do more.

Photo: Mike Perlman

Drone: DJI Phantom 4 Pro

Flying a drone is an experience in itself, but flying one that’s smarter with extended range and battery life keeps the party going. The DJI Phantom 4 Pro (Amazon), our upgrade pick for drones, is for seasoned videographers and photographers who could use a bit more help with getting the best images and 4K videos.

The Phantom 4 Pro has a mechanical shutter and a 20-megapixel, 1-inch CMOS sensor that produces more refined footage. While its more expensive than other DJI models, it’s one of the safest and has advanced collision detection sensors that contribute to stability when it hovers.

Though we consider its four-mile range, comfortable controller (which includes a 5.5-inch, 1080p screen), and Obstacle Sensing System to be among its best features, its manual photography controls leave room for skill and customization.

Photo: Chris Heinonen

Bookshelf speakers: The KEF Q15

For clearer sound and more detail we recommend the KEF Q15 (Amazon), a favorite during testing and our upgrade pick for bookshelf speakers. Whether used for setting the mood or background entertainment, you’ll notice a difference in the way the Q15 set delivers sound.

Audiophiles, musicians and everyday listeners will be able to detect the superiority of its in-depth bass, and the sound of instruments that are easier to distinguish.

Largely, the Q15’s specially designed Uni-Q drivers contribute to its overall performance. Its black or white finish is straightforward and modest enough to pair with decor in most homes—the appeal heightens when the speakers are on.

Photo: Signe Brewster

Home 3D printer for beginners: Aleph Objects LulzBot Mini

Makers and creative tech enthusiasts who have a home 3D printer are automatically deemed cool. True impressiveness is rooted in how and what a 3D printer is capable of producing. The Aleph Objects LulzBot Mini takes print production up a few levels by offering higher quality and higher volume. Beginners who are just starting out will find the guidance of this printer’s simple software and preloaded print settings helpful.

We like that its heated bed makes picking up prints less difficult once they’re completed. Creatives who want to try a hand at something a bit more difficult can do so, as the LulzBot Mini handles complex designs well.

This guide may have been updated by WirecutterNote from Wirecutter: When readers choose to buy our independently chosen editorial picks, we may earn affiliate commissions that support our work.

 


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Google’s Hangouts Meet will soon be compatible with hardware from Polycom and Cisco

19:00 | 4 June

G Suite is about to get a slew of new integrations.

Hangouts Meet, for example, is Google’s designated video conferencing solution for businesses but while it’s easy enough to use, most businesses have already invested in similar solutions from the likes of Polycom and Cisco — or they have opted for Microsoft’s Skype for Business as their go-to service. Soon, however, businesses will get more options as Google today announced that anyone on those systems will now be able to join a Hangouts Meet video call as well. These integrations will go live in the coming weeks.

“Nothing’s more frustrating than hosting a meeting and having trouble getting people to join because of issues with technology—it can interrupt workflows and slow down productivity,” Rany Ng, Google’s director of product management for G Suite, writes in today’s announcement. “We want to make it easier for businesses to use meeting solutions, like Hangouts Meet, without worrying about compatibility with existing equipment.”

Google built this project in partnership with Pexip, a company that specialized in making meeting platform interoperable. Pexip’s specialty is Skype for Business but for this product, the company is clearly branching out and adding support for Hangouts Meet, too.

In addition to allowing users from more hardware platforms to join Meet calls, Google also today announced that it is making it easier for third-party conferencing services to integrate their services deeper into Google Calendar. So if you are using Webex, for example, you’ll be able to join a Webex call right from Calendar with just a single click. Google says Arkadin, GoToMeeting, LogMeIn, Dialpad, RingCentral, Vidyo and Vonage are currently building similar calendar plugins for their users.

And if you need a room to take those calls, Google also today announced that it is making it easier to view and book rooms that are stored in Exchange and Office 365 in Google Calendar. This integration will only go live in a few months, though.

That’s not all of the integration news today, though. Google is also making it easier to import data from SAP’s enterprise resource planning tools into Google Sheets and analyze it there.

 


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VCs like what they are hearing out of the podcasting sector

21:11 | 3 June

Podcasts are television for the earbud generation.

And podcasts have been around for a surprisingly long time. If you’re one of the folks who got hooked on podcasts around 2014, when Sarah Koenig and other producers from This American Life launched the wildly popular Serial podcast, you might think that it’s a brand new medium. But podcasts — audio that’s packaged and syndicated over RSS — have been around since the early 2000s.

And although many podcasters make money, typically through sponsorships, the podcasting industry (such as it is) hasn’t received much in the way of venture funding until quite recently. 2017 was a pivotal year for venture investment in the industry.

A venture-ready industry?

In the chart below, we plot deal and dollar volume for venture rounds raised by companies that are either in Crunchbase’s  href="https://www.crunchbase.com/search/organizations/field/organizations/categories/podcast">podcast category or use the word “podcast” in their descriptions:

In charts like this, one typically expects a significant spike in dollar volume to come from one really big round, but that’s not what happened in the podcast world. Rather, there were several large deals struck with early-stage companies in the space. Here are some of the highlights from 2017:

So far in 2018, a number of other podcasting startups also raised venture funding, including West Hollywood-based podcast network Wondery, which raised $5 million in a Series A round. A company with a name that’s a little on-the-nose, The Podcast App, went through Y Combinator.

VC interest in podcasting: Why now?

Why has the podcast industry taken so long to appeal to VCs in a big way? In part, it’s a fairly decentralized industry. While there are some larger podcasting networks, most podcasts are still produced and promoted independently. But, perhaps more importantly, the business value of podcasts has been difficult to quantify until relatively recently. Unlike a web page or streaming video platform, where basically every user action can be tracked and optimized, historically it’s been difficult to analyze podcast listening habits and target ads.

But this is changing. Podcasts are now a mainstream medium for news and entertainment. And in December 2017, Apple, a longtime podcast booster and the largest distributor of podcasts, rolled out podcast episode analytics. This lets podcast producers and their advertisers know whether people actually listened to the entire episode and heard the ads. (Note: a few smaller podcast players offered similar analytics and ad monitoring features before Apple did.)

This leads some investors to believe they can achieve “venture scale” returns by putting money into podcasting startups.

 


0

Gillmor Gang: Hollywood Signs

20:00 | 2 June

The Gillmor Gang — Frank Radice, Keith Teare, Esteban Kolsky, Michael Markman, and Steve Gillmor . Recorded live Friday, June 1, 2018. Why Mary Meeker’s report is real news, the streaming economy flexes its muscles, sit-down comedy.

G3: Ethical Healing — Mary Hodder, Francine Hardaway, Maria Ogneva, and Tina Chase Gillmor. Recorded live Thursday, May 31, 2018.

@stevegillmor, @ekolsky, @fradice, @mickeleh, @kteare

Produced and directed by Tina Chase Gillmor @tinagillmor

Liner Notes

Live chat stream

The Gillmor Gang on Facebook

G3: Ethical Healing

G3 chat stream

G3 on Facebook

 


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